AI Insights · Timothy · October 2025
Top 5 Shooter Games Performance in Finland Q3 2025
Explore the performance of the top shooter games in Finland during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top shooter games in Finland showed varied performance on a unified platform, comprising both iOS and Android data. Here's a breakdown of the trends observed in weekly downloads, revenue, and active users for these games, based on Sensor Tower's data.
War Drone: 3D Shooting Games from Mobile Gaming Studios experienced fluctuations in weekly revenue, peaking at $400 in early August, before declining to around $230 by the end of September. Downloads initially decreased from 904 to 224 in early September but showed a recovery to 457 by the end of the quarter. Active users followed a similar pattern, with a drop from 1.6K to 567, before climbing back to 891.
PUBG MOBILE maintained strong revenue streams, starting at $13K and peaking at $25.7K in early July. Although there was a dip in mid-September, revenue stabilized around $16.3K by the end of the quarter. Downloads remained relatively stable, averaging around 450 per week, while active users fluctuated slightly, ending the quarter near 3.9K.
Delta Force showed a sporadic revenue pattern, with a notable peak of $442 in early July, followed by a more stable period that concluded at $347. Downloads saw an initial surge to 1.1K mid-July but gradually tapered off to around 157 by quarter's end. Active users peaked at 2.9K in July, decreasing to 1.2K by late September.
Call of Duty®: Mobile showed strong revenue performance, with a high of $7.3K in late July, fluctuating through the quarter, and ending at $5.5K. Downloads were consistent, averaging about 300 weekly, while active users saw a decline from 3.7K to 2K by the quarter's end.
Free Fire x NARUTO SHIPPUDEN started the quarter with $2.8K in revenue, dipping to around $1.3K in mid-quarter, and closing at $1.1K. Downloads were stable, with a slight decrease towards the end, averaging around 250 weekly. Active users remained robust, averaging over 10K throughout the quarter.
These insights reflect the dynamic nature of the mobile gaming market in Finland. For further analysis and detailed data, visit Sensor Tower.